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Why Precision Platformers Still Hurt So Good
Placeholder. On dying two hundred times to the same jump, and why we keep pressing retry. This is more placeholder text to test that the article functionality is working.
From the lead developer's desk
Devlogs, opinions and retrospectives on games and how they get made.
Latest
Placeholder. On dying two hundred times to the same jump, and why we keep pressing retry. This is more placeholder text to test that the article functionality is working.
Placeholder. What building a whole game against the clock teaches you about scope.
Placeholder. A look back at the cartridges that started all of this.